How dungeon progression is changing
Confirmed changes affecting leveling, group formation, crafting, and collection rewards.
The first run carries more leveling value
Experience from repeatedly killing dungeon enemies is being reduced, while dungeon-quest experience is being increased substantially. The stated goal is to reward an initial run without making repeated dungeon grinding the dominant leveling path.
The Sun developer interviewMeeting Stones gain group discovery
Meeting Stones open the new Looking for Group feature, allowing players to list and discover groups for activities. They do not teleport or summon the party; Warlock summons remain available.
Kotaku developer interviewDungeons feed profession progression
Advanced profession Blueprints are being placed in dungeons, connecting group content with the expanded crafting system and its new recipes.
Deep Dive recapEligible groups can share appearance unlocks
When uncommon or rare bind-on-pickup dungeon gear is looted, its appearance unlocks for all eligible looters. Applying an appearance still requires the item’s armor type to match; epic raid appearances go only to the recipient.
Deep Dive recap